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Emphasis art ninth edition warhammer
Emphasis art ninth edition warhammer











There really aren’t any auras these models have to plant themselves around. Now, all these warrior units, assuming they are equipped with lash whips and bone swords, as well as death spitters, really makes them super flexible in what they can do while being a self-functioning synapse unit. Now, MSU warriors doesn’t mean you need to spam three-man (three-xenos?) units, but I certainly would be avoiding hitting that six-man unit, multiple five-man squads is probably the sweet spot, possibly with one larger unit of 9 to make solid use of the shoot twice stratagem that we have access to. So, based on that, the list idea I think really fits that concept is in the form of MSU (multiple small units) Tyranid Warriors. This small amount of shooting gives you the ability to clear screens, clean up bits and pieces holding objectives and hopefully open up some space to force the assault pressure that ‘nids can bring to the table. This is based on what I believe the strongest army lists in 9th will be relatively balanced lists, including a number of ways to project some fast combat threats while maintaining some maneuverable small arms firepower to skirmish with the enemy in the middle of the board. I’ll start with what I am thinking is the more obvious choice for me going into 9th. Now that we’ve touched on why I think Tyranids will fair quite well in the new edition, let’s explore some of the units and list ideas that I believe will have some pretty serious play. While a lot of your games may end in you losing a large number of your units and doing minimal damage to your opponent, for the ‘nids it’s all about scoring, so keeping your opponent jammed into their own deployment zone and limiting the number of turns they can effectively move around the table is such a great tool to have in your arsenal, especially with the pivot into a five turn game. All these different options of projecting board control give Tyranids quite a unique way of fighting their opponents that has become so much more relevant with the new edition. The ability to slingshot small, cheap troop units that are also immune to morale to roadblock critical enemy units is a major edge for the army.

emphasis art ninth edition warhammer

These take the form of Metabolic Overdrive, the Swarmlord ability to double move, and Opportunistic Advance for the Kraken hive fleet. In my personal experience, Tyranids have many incredible ways of projecting board control.

emphasis art ninth edition warhammer

While I am still experimenting with all sorts of crazy list ideas, after playing several 9th edition games, there is a HUGE emphasis around board control. You find yourself in this vicious cycle of trading units with your opponent, but because we have a lack of survivability on our damage dealers, we almost always lose this trading game, which is why there has always been this crazy idea around Tyranids being a lousy faction.

emphasis art ninth edition warhammer

Nine times out of ten our damage dealers are quite difficult to protect from damage. I believe this is because, with the new mission set, there is no real emphasis on having to kill units in your opponent’s army every turn, which I am incredibly grateful for because it is something Tyranid lists struggle with. To kick us off, I want to restore some confidence in a lot of my fellow Tyranid players and assure you that the 9th edition is not as doom and gloom as everyone may first believe, even though my favorite archetype has taken a massive hit being the “gaunt carpet.” The new state of the game has opened up many different unit options and list combinations that were normally unplayable in 8th edition. Hey everyone, Erik from The Art of War here! Today welcoming you into the Hivemind and sharing with you all my first thoughts on my favorite 40k faction in 9th edition, The Tyranids.













Emphasis art ninth edition warhammer